# Gaming Hall
*Level 9 Bastion facility*
- **Prerequisites**: None
- **Space**: Vast (36 sq)
- **Hirelings**: 4
- **Order**: trade
A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.
## Trade: Gambling Hall
When you issue the "Trade" order to this facility, the facility's hirelings turn the Gaming Hall into a gambling den for 7 days. At the end of the seventh day, roll `1d100` and consult the following table to determine your portion of the house's winnings.
`dice: [](gaming-hall.md#^1-winnings)`
| dice: 1d100 | Winnings |
|-------------|----------|
| 01–50 | `1d6 × 10` GP |
| 51–85 | `2d6 × 10` GP |
| 86–95 | `4d6 × 10` GP |
| 96–00 | `10d6 × 10` GP |
^1-winnings
*Source: Dungeon Master's Guide (2024) p. 340*