# Gaming Hall *Level 9 Bastion facility* - **Prerequisites**: None - **Space**: Vast (36 sq) - **Hirelings**: 4 - **Order**: trade A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice. ## Trade: Gambling Hall When you issue the "Trade" order to this facility, the facility's hirelings turn the Gaming Hall into a gambling den for 7 days. At the end of the seventh day, roll `1d100` and consult the following table to determine your portion of the house's winnings. `dice: [](gaming-hall.md#^1-winnings)` | dice: 1d100 | Winnings | |-------------|----------| | 01–50 | `1d6 × 10` GP | | 51–85 | `2d6 × 10` GP | | 86–95 | `4d6 × 10` GP | | 96–00 | `10d6 × 10` GP | ^1-winnings *Source: Dungeon Master's Guide (2024) p. 340*