# Warrior of Mercy *[Monk](monk-xphb.md): Monk Subclass* *Source: Player's Handbook (2024) p. 104* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Warrior%20of%20Mercy%20(Level%203)'>Warrior of Mercy</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Physician's%20Touch%20(Level%206)'>Physician's Touch</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Flurry%20of%20Healing%20and%20Harm%20(Level%2011)'>Flurry of Healing and Harm</a></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Hand%20of%20Ultimate%20Mercy%20(Level%2017)'>Hand of Ultimate Mercy</a></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progession ## Class Features ### Warrior of Mercy (Level 3) *Manipulate Forces of Life and Death* Warriors of Mercy manipulate the life force of others. These Monks are wandering physicians, but they bring a swift end to their enemies. They often wear masks, presenting themselves as faceless bringers of life and death. ### Hand of Harm (Level 3) Once per turn when you hit a creature with an [Unarmed Strike](unarmed-strike-xphb.md) and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die plus your Wisdom modifier. ### Hand of Healing (Level 3) As a [Magic](actions.md#Magic) action, you can expend 1 Focus Point to touch a creature and restore a number of [Hit Points](hit-points-xphb.md) equal to a roll of your Martial Arts die plus your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Focus Point for the healing. ### Implements of Mercy (Level 3) You gain proficiency in the [Insight](skills.md#Insight) and [Medicine](skills.md#Medicine) skills and proficiency with the [Herbalism Kit](herbalism-kit-xphb.md). ### Physician's Touch (Level 6) Your Hand of Harm and Hand of Healing improve, as detailed below. #### Hand of Harm When you use Hand of Harm on a creature, you can also give that creature the [Poisoned](conditions.md#Poisoned) condition until the end of your next turn. #### Hand of Healing When you use Hand of Healing, you can also end one of the following conditions on the creature you heal: [Blinded](conditions.md#Blinded), [Deafened](conditions.md#Deafened), [Paralyzed](conditions.md#Paralyzed), [Poisoned](conditions.md#Poisoned), or [Stunned](conditions.md#Stunned). ### Flurry of Healing and Harm (Level 11) When you use Flurry of Blows, you can replace each of the Unarmed Strikes with a use of Hand of Healing without expending Focus Points for the healing. In addition, when you make an [Unarmed Strike](unarmed-strike-xphb.md) with Flurry of Blows and deal damage, you can use Hand of Harm with that strike without expending a Focus Point for Hand of Harm. You can still use Hand of Harm only once per turn. You can use these benefits a total number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a [Long Rest](long-rest-xphb.md). ### Hand of Ultimate Mercy (Level 17) Your mastery of life energy opens the door to the ultimate mercy. As a [Magic](actions.md#Magic) action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 Focus Points. The creature then returns to life with a number of [Hit Points](hit-points-xphb.md) equal to `4d10` plus your Wisdom modifier. If the creature died with any of the following conditions, the creature revives with the conditions removed: [Blinded](conditions.md#Blinded), [Deafened](conditions.md#Deafened), [Paralyzed](conditions.md#Paralyzed), [Poisoned](conditions.md#Poisoned), and [Stunned](conditions.md#Stunned). Once you use this feature, you can't use it again until you finish a [Long Rest](long-rest-xphb.md).