# Warrior of Mercy
*[Monk](monk-xphb.md): Monk Subclass*
*Source: Player's Handbook (2024) p. 104*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Warrior%20of%20Mercy%20(Level%203)'>Warrior of Mercy</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Physician's%20Touch%20(Level%206)'>Physician's Touch</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Flurry%20of%20Healing%20and%20Harm%20(Level%2011)'>Flurry of Healing and Harm</a></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Hand%20of%20Ultimate%20Mercy%20(Level%2017)'>Hand of Ultimate Mercy</a></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progession
## Class Features
### Warrior of Mercy (Level 3)
*Manipulate Forces of Life and Death*
Warriors of Mercy manipulate the life force of others. These Monks are wandering physicians, but they bring a swift end to their enemies. They often wear masks, presenting themselves as faceless bringers of life and death.
### Hand of Harm (Level 3)
Once per turn when you hit a creature with an [Unarmed Strike](unarmed-strike-xphb.md) and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die plus your Wisdom modifier.
### Hand of Healing (Level 3)
As a [Magic](actions.md#Magic) action, you can expend 1 Focus Point to touch a creature and restore a number of [Hit Points](hit-points-xphb.md) equal to a roll of your Martial Arts die plus your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Focus Point for the healing.
### Implements of Mercy (Level 3)
You gain proficiency in the [Insight](skills.md#Insight) and [Medicine](skills.md#Medicine) skills and proficiency with the [Herbalism Kit](herbalism-kit-xphb.md).
### Physician's Touch (Level 6)
Your Hand of Harm and Hand of Healing improve, as detailed below.
#### Hand of Harm
When you use Hand of Harm on a creature, you can also give that creature the [Poisoned](conditions.md#Poisoned) condition until the end of your next turn.
#### Hand of Healing
When you use Hand of Healing, you can also end one of the following conditions on the creature you heal: [Blinded](conditions.md#Blinded), [Deafened](conditions.md#Deafened), [Paralyzed](conditions.md#Paralyzed), [Poisoned](conditions.md#Poisoned), or [Stunned](conditions.md#Stunned).
### Flurry of Healing and Harm (Level 11)
When you use Flurry of Blows, you can replace each of the Unarmed Strikes with a use of Hand of Healing without expending Focus Points for the healing.
In addition, when you make an [Unarmed Strike](unarmed-strike-xphb.md) with Flurry of Blows and deal damage, you can use Hand of Harm with that strike without expending a Focus Point for Hand of Harm. You can still use Hand of Harm only once per turn.
You can use these benefits a total number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a [Long Rest](long-rest-xphb.md).
### Hand of Ultimate Mercy (Level 17)
Your mastery of life energy opens the door to the ultimate mercy. As a [Magic](actions.md#Magic) action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 Focus Points. The creature then returns to life with a number of [Hit Points](hit-points-xphb.md) equal to `4d10` plus your Wisdom modifier. If the creature died with any of the following conditions, the creature revives with the conditions removed: [Blinded](conditions.md#Blinded), [Deafened](conditions.md#Deafened), [Paralyzed](conditions.md#Paralyzed), [Poisoned](conditions.md#Poisoned), and [Stunned](conditions.md#Stunned).
Once you use this feature, you can't use it again until you finish a [Long Rest](long-rest-xphb.md).