# Wild Magic Sorcery *[Sorcerer](sorcerer-xphb.md): Sorcerer Subclass* *Source: Player's Handbook (2024) p. 149* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Wild%20Magic%20Sorcery%20(Level%203)'>Wild Magic Sorcery</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Bend%20Luck%20(Level%206)'>Bend Luck</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Controlled%20Chaos%20(Level%2014)'>Controlled Chaos</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Tamed%20Surge%20(Level%2018)'>Tamed Surge</a></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progession ## Class Features ### Wild Magic Sorcery (Level 3) *Unleash Chaotic Magic* Your innate magic stems from the forces of chaos that underlie the order of creation. You or an ancestor might have endured exposure to raw magic, perhaps through a planar portal leading to Limbo or the Elemental Planes. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke with no apparent cause. Whatever its source, this magic churns within you, waiting for any outlet. ### Wild Magic Surge (Level 3) Your spellcasting can unleash surges of untamed magic. Once per turn, you can roll `` immediately after you cast a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect. If the magical effect is a spell, it is too wild to be affected by your Metamagic. ![Wild Magic Surge](wild-magic-surge-xphb.md) ### Tides of Chaos (Level 3) You can manipulate chaos itself to give yourself [Advantage](advantage-xphb.md) on one [D20 Test](d20-test-xphb.md) before you roll the `d20`. Once you do so, you must cast a Sorcerer spell with a spell slot or finish a [Long Rest](long-rest-xphb.md) before you can use this feature again. If you do cast a Sorcerer spell with a spell slot before you finish a [Long Rest](long-rest-xphb.md), you automatically roll on the [Wild Magic Surge](wild-magic-surge-xphb.md) table. ### Bend Luck (Level 6) You have the ability to twist fate using your wild magic. Immediately after another creature you can see rolls the `d20` for a [D20 Test](d20-test-xphb.md), you can take a [Reaction](reaction-xphb.md) and spend 1 Sorcery Point to roll `1d4` and apply the number rolled as a bonus or penalty (your choice) to the `d20` roll. ### Controlled Chaos (Level 14) You gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild [Magic](actions.md#Magic) Surge table, you can roll twice and use either number. ### Tamed Surge (Level 18) Immediately after you cast a Sorcerer spell with a spell slot, you can create an effect of your choice from the [Wild Magic Surge](wild-magic-surge-xphb.md) table instead of rolling on that table. You can choose any effect in the table except for the final row, and if the chosen effect involves a roll, you must make it. Once you use this feature, you can't do so again until you finish a [Long Rest](long-rest-xphb.md).