# Archfey Patron
*[Warlock](warlock-xphb.md): Warlock Subclass*
*Source: Player's Handbook (2024) p. 159*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Archfey%20Patron%20(Level%203)'>Archfey Patron</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Misty%20Escape%20(Level%206)'>Misty Escape</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Beguiling%20Defenses%20(Level%2010)'>Beguiling Defenses</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Bewitching%20Magic%20(Level%2014)'>Bewitching Magic</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progession
## Class Features
### Archfey Patron (Level 3)
*Bargain with Whimsical Fey*
Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an archfey, such as the Prince of Frost; the Queen of Air and [Darkness](Assets/5ETools/rules/variant-rules/darkness-xphb.md), ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is often inscrutable and whimsical.
### Archfey Spells (Level 3)
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
**Archfey Spells**
| Warlock Level | Spells |
|---------------|--------|
| 3 | [Calm Emotions](calm-emotions-xphb.md), [Faerie Fire](faerie-fire-xphb.md), [Misty Step](misty-step-xphb.md), [Phantasmal Force](phantasmal-force-xphb.md), [Sleep](sleep-xphb.md) |
| 5 | [Blink](blink-xphb.md), [Plant Growth](plant-growth-xphb.md) |
| 7 | [Dominate Beast](dominate-beast-xphb.md), [Greater Invisibility](greater-invisibility-xphb.md) |
| 9 | [Dominate Person](dominate-person-xphb.md), [Seeming](seeming-xphb.md) |
^archfey-spells
### Steps of the Fey (Level 3)
Your patron grants you the ability to move between the boundaries of the planes. You can cast [Misty Step](misty-step-xphb.md) without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a [Long Rest](long-rest-xphb.md).
In addition, whenever you cast that spell, you can choose one of the following additional effects.
#### Refreshing Step
Immediately after you teleport, you or one creature you can see within 10 feet of yourself gains `1d10` [Temporary Hit Points](temporary-hit-points-xphb.md).
#### Taunting Step
Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have [Disadvantage](disadvantage-xphb.md) on attack rolls against creatures other than you until the start of your next turn.
### Misty Escape (Level 6)
You can cast [Misty Step](misty-step-xphb.md) as a [Reaction](reaction-xphb.md) in response to taking damage.
In addition, the following effects are now among your Steps of the Fey options.
#### Disappearing Step
You have the [Invisible](conditions.md#Invisible) condition until the start of your next turn or until immediately after you make an attack roll, deal damage, or cast a spell.
#### Dreadful Step
Creatures within 5 feet of the space you left or the space you appear in (your choice) must succeed on a Wisdom saving throw against your spell save DC or take `2d10` Psychic damage.
### Beguiling Defenses (Level 10)
Your patron teaches you how to guard your mind and body. You are immune to the [Charmed](conditions.md#Charmed) condition.
In addition, immediately after a creature you can see hits you with an attack roll, you can take a [Reaction](reaction-xphb.md) to reduce the damage you take by half (round down), and you can force the attacker to make a Wisdom saving throw against your spell save DC. On a failed save, the attacker takes Psychic damage equal to the damage you take. Once you use this [Reaction](reaction-xphb.md), you can't use it again until you finish a [Long Rest](long-rest-xphb.md) unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
### Bewitching Magic (Level 14)
Your patron grants you the ability to weave your magic with teleportation. Immediately after you cast an Enchantment or Illusion spell using an action and a spell slot, you can cast [Misty Step](misty-step-xphb.md) as part of the same action and without expending a spell slot.