# Frost Brand *Very rare (requires attunement)* ![](frost-brand.webp#right) When you hit with an attack roll using this magic weapon, the target takes an extra `1d6` Cold damage. In addition, while you hold the weapon, you have [Resistance](Assets/5ETools/rules/variant-rules/resistance-xphb.md) to Fire damage. In freezing temperatures, the weapon sheds [Bright Light](bright-light-xphb.md) in a 10-foot radius and [Dim Light](dim-light-xphb.md) for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can't be used again for 1 hour. **Variants**: - [Frost Brand Glaive](#Frost%20Brand%20Glaive) - [Frost Brand Greatsword](#Frost%20Brand%20Greatsword) - [Frost Brand Longsword](#Frost%20Brand%20Longsword) - [Frost Brand Rapier](#Frost%20Brand%20Rapier) - [Frost Brand Scimitar](#Frost%20Brand%20Scimitar) - [Frost Brand Shortsword](#Frost%20Brand%20Shortsword) ### Frost Brand Glaive - **Damage**: 1d10 S - **Properties**: [Heavy](item-properties.md#Heavy), [Reach](item-properties.md#Reach), [Two-Handed](item-properties.md#Two-Handed) - **Weight**: 6.0 lbs. ### Frost Brand Greatsword - **Damage**: 2d6 S - **Properties**: [Heavy](item-properties.md#Heavy), [Two-Handed](item-properties.md#Two-Handed) - **Weight**: 6.0 lbs. ### Frost Brand Longsword - **Damage**: - One-handed: 1d8 S - Two-handed: 1d10 S - **Properties**: [Versatile](item-properties.md#Versatile) - **Weight**: 3.0 lbs. ### Frost Brand Rapier - **Damage**: 1d8 P - **Properties**: [Finesse](item-properties.md#Finesse) - **Weight**: 2.0 lbs. ### Frost Brand Scimitar - **Damage**: 1d6 S - **Properties**: [Finesse](item-properties.md#Finesse), [Light](item-properties.md#Light) - **Weight**: 3.0 lbs. ### Frost Brand Shortsword - **Damage**: 1d6 P - **Properties**: [Finesse](item-properties.md#Finesse), [Light](item-properties.md#Light) - **Weight**: 2.0 lbs. *Source: Dungeon Master's Guide (2024) p. 263. Available in the Free Rules (2024)*