# Hammer of Thunderbolts
*Legendary (requires attunement)*

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had [Thrown](item-properties.md#Thrown) with a normal range of 20 feet and a long range of 60 feet.
If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the [Stunned](conditions.md#Stunned) condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains `1d4 + 1` expended charges daily at dawn.
## Giant's Bane
While you are attuned to the weapon and wearing either a [Belt of Giant Strength](belt-of-giant-strength-xdmg.md) or [Gauntlets of Ogre Power](gauntlets-of-ogre-power-xdmg.md) to which you are also attuned, you gain the following benefits:
- **Giants' Bane.** When you roll a 20 on the `d20` for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die.
- **Might of Giants.** The Strength score bestowed by your [Belt of Giant Strength](belt-of-giant-strength-xdmg.md) or [Gauntlets of Ogre Power](gauntlets-of-ogre-power-xdmg.md) increases by 4, to a maximum of 30.
**Variants**:
- [Maul of Thunderbolts](#Maul%20of%20Thunderbolts)
- [Warhammer of Thunderbolts](#Warhammer%20of%20Thunderbolts)
### Maul of Thunderbolts
- **Damage**: 2d6 B
- **Properties**: [Heavy](item-properties.md#Heavy), [Two-Handed](item-properties.md#Two-Handed)
- **Weight**: 10.0 lbs.
### Warhammer of Thunderbolts
- **Damage**:
- One-handed: 1d8 B
- Two-handed: 1d10 B
- **Properties**: [Versatile](item-properties.md#Versatile)
- **Weight**: 5.0 lbs.
*Source: Dungeon Master's Guide (2024) p. 265*