# Hammer of Thunderbolts *Legendary (requires attunement)* ![](hammer-of-thunderbolts.webp#right) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had [Thrown](item-properties.md#Thrown) with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the [Stunned](conditions.md#Stunned) condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains `1d4 + 1` expended charges daily at dawn. ## Giant's Bane While you are attuned to the weapon and wearing either a [Belt of Giant Strength](belt-of-giant-strength-xdmg.md) or [Gauntlets of Ogre Power](gauntlets-of-ogre-power-xdmg.md) to which you are also attuned, you gain the following benefits: - **Giants' Bane.** When you roll a 20 on the `d20` for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. - **Might of Giants.** The Strength score bestowed by your [Belt of Giant Strength](belt-of-giant-strength-xdmg.md) or [Gauntlets of Ogre Power](gauntlets-of-ogre-power-xdmg.md) increases by 4, to a maximum of 30. **Variants**: - [Maul of Thunderbolts](#Maul%20of%20Thunderbolts) - [Warhammer of Thunderbolts](#Warhammer%20of%20Thunderbolts) ### Maul of Thunderbolts - **Damage**: 2d6 B - **Properties**: [Heavy](item-properties.md#Heavy), [Two-Handed](item-properties.md#Two-Handed) - **Weight**: 10.0 lbs. ### Warhammer of Thunderbolts - **Damage**: - One-handed: 1d8 B - Two-handed: 1d10 B - **Properties**: [Versatile](item-properties.md#Versatile) - **Weight**: 5.0 lbs. *Source: Dungeon Master's Guide (2024) p. 265*