# Instrument of the Bards, Doss Lute *Wondrous item, uncommon (requires attunement by a bard)* ![](doss-lute.webp#right) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take `2d4` Psychic damage. You can play the Doss [Lute](lute-xphb.md) to cast one of the following spells: [Fly](fly-xphb.md), [Invisibility](invisibility-xphb.md), [Levitate](levitate-xphb.md), [Protection from Evil and Good](protection-from-evil-and-good-xphb.md), [Animal Friendship](animal-friendship-xphb.md), [Protection from Energy](protection-from-energy-xphb.md) (Fire damage only), and [Protection from Poison](protection-from-poison-xphb.md). Once the Doss [Lute](lute-xphb.md) has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. *Source: Dungeon Master's Guide (2024) p. 272*