# Lock *Adventuring gear* - **Cost**: 10 gp - **Weight**: 1.0 lbs. A Lock comes with a key. Without the key, a creature can use [Thieves' Tools](thieves-tools-xphb.md) to pick this Lock with a successful DC 15 Dexterity ([Sleight of Hand](skills.md#Sleight%20of%20Hand)) check. *Source: Player's Handbook (2024) p. 226. Available in the Free Rules (2024)*