# Serpent Venom *Adventuring gear, poison (injury)* - **Properties**: [Poison](item-properties.md#Poison) - **Cost**: 200 gp A creature subjected to Serpent Venom must succeed on a DC 11 Constitution saving throw, taking 10 (`3d6`) Poison damage on a failed save or half as much damage on a successful one. *Source: Dungeon Master's Guide (2024) p. 91*