# Staff of the Adder *Staff, weapon, uncommon (requires attunement)* ![](staff-of-the-adder.webp#right) - **Damage**: - One-handed: 1d6 B - Two-handed: 1d8 B - **Properties**: [Versatile](item-properties.md#Versatile) - **Weight**: 4.0 lbs. As a [Bonus Action](bonus-action-xphb.md), you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form. When you take the [Attack](actions.md#Attack) action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your [Proficiency](proficiency-xphb.md) and Wisdom modifier to the attack roll. On a hit, the target takes `1d6` Piercing damage and `3d6` Poison damage. The snake head can be attacked while it is animate. It has AC 15, HP 20, and [Immunity](immunity-xphb.md) to Poison and Psychic damage. If the head drops to 0 [Hit Points](hit-points-xphb.md), the staff is destroyed. As long as it's not destroyed, the staff regains all lost [Hit Points](hit-points-xphb.md) when it reverts to its inanimate form. *Source: Dungeon Master's Guide (2024) p. 310*