# Long Jump
*Source: Player's Handbook (2024) p. 370. Available in the Free Rules (2024)*
When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you jump costs a foot of movement.
If you land in [Difficult Terrain](difficult-terrain-xphb.md), you must succeed on a DC 10 Dexterity ([Acrobatics](skills.md#Acrobatics)) check or have the [Prone](conditions.md#Prone) condition.
This Long Jump rule assumes that the height of the jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you must succeed on a DC 10 Strength ([Athletics](skills.md#Athletics)) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit the obstacle.