# Charm Person *1st-level, Enchantment* - **Casting time:** 1 action - **Range:** 30 feet - **Components:** V, S - **Duration:** 1 hour One Humanoid you can see within range makes a Wisdom saving throw. It does so with [Advantage](advantage-xphb.md) if you or your allies are fighting it. On a failed save, the target has the [Charmed](conditions.md#Charmed) condition until the spell ends or until you or your allies damage it. The [Charmed](conditions.md#Charmed) creature is Friendly to you. When the spell ends, the target knows it was [Charmed](conditions.md#Charmed) by you. **Using a Higher-Level Spell Slot.** You can target one additional creature for each spell slot level above 1. **Classes**: [Bard](list-spells-classes-bard.md); [Bard](list-spells-classes-bard.md); [Druid](list-spells-classes-druid.md); [Druid](list-spells-classes-druid.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Warlock](list-spells-classes-warlock.md); [Warlock](list-spells-classes-warlock.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Glamour)](list-spells-classes-bard-xphb-college-of-glamour-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md); [Ranger (Fey Wanderer)](list-spells-classes-ranger-xphb-fey-wanderer-xphb.md); [Cleric (Trickery Domain)](list-spells-classes-cleric-xphb-trickery-domain-xphb.md) *Source: Player's Handbook (2024) p. 249. Available in the Free Rules (2024)*