# Cloud of Daggers *2nd-level, Conjuration* - **Casting time:** 1 action - **Range:** 60 feet - **Components:** V, S, a sliver of glass - **Duration:** Concentration, up to 1 minute You conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes `4d4` Slashing damage. A creature also takes this damage if it enters the Cube or ends its turn there or if the Cube moves into its space. A creature takes this damage only once per turn. On your later turns, you can take a [Magic](actions.md#Magic) action to teleport the Cube up to 30 feet. **Using a Higher-Level Spell Slot.** The damage increases by `2d4` for each spell slot level above 2. **Classes**: [Bard](list-spells-classes-bard.md); [Bard](list-spells-classes-bard.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Warlock](list-spells-classes-warlock.md); [Warlock](list-spells-classes-warlock.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md) *Source: Player's Handbook (2024) p. 251*