# Cloudkill
*5th-level, Conjuration*
- **Casting time:** 1 action
- **Range:** 120 feet
- **Components:** V, S
- **Duration:** Concentration, up to 10 minute
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by [Gust of Wind](gust-of-wind-xphb.md)) disperses it, ending the spell. Its area is [Heavily Obscured](heavily-obscured-xphb.md).
Each creature in the Sphere makes a Constitution saving throw, taking `5d8` Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
**Using a Higher-Level Spell Slot.** The damage increases by `1d8` for each spell slot level above 5.
**Classes**: [Bard](list-spells-classes-bard.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 251. Available in the Free Rules (2024)*