# Compelled Duel
*1st-level, Enchantment*
- **Casting time:** 1 bonus
- **Range:** 30 feet
- **Components:** V
- **Duration:** Concentration, up to 1 minute
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has [Disadvantage](disadvantage-xphb.md) on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.
**Classes**: [Paladin](list-spells-classes-paladin.md); [Paladin](list-spells-classes-paladin.md)
*Source: Player's Handbook (2024) p. 252*