# Conjure Barrage *3rd-level, Conjuration* - **Casting time:** 1 action - **Range:** Self (60-feet cone) - **Components:** V, S, a Melee or Ranged weapon worth at least 1 CP - **Duration:** Instantaneous You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone makes a Dexterity saving throw, taking `5d8` Force damage on a failed save or half as much damage on a successful one. **Using a Higher-Level Spell Slot.** The damage increases by `1d8` for each spell slot level above 3. **Classes**: [Ranger](list-spells-classes-ranger.md); [Ranger](list-spells-classes-ranger.md) *Source: Player's Handbook (2024) p. 254*