# Conjure Woodland Beings *4th-level, Conjuration* - **Casting time:** 1 action - **Range:** - **Components:** V, S - **Duration:** Concentration, up to 10 minute You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes `5d8` Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the [Disengage](actions.md#Disengage) action as a [Bonus Action](bonus-action-xphb.md) for the spell's duration. **Using a Higher-Level Spell Slot.** The damage increases by `1d8` for each spell slot level above 4. **Classes**: [Bard](list-spells-classes-bard.md); [Druid](list-spells-classes-druid.md); [Druid](list-spells-classes-druid.md); [Ranger](list-spells-classes-ranger.md); [Ranger](list-spells-classes-ranger.md) *Source: Player's Handbook (2024) p. 255. Available in the Free Rules (2024)*