# Eyebite *6th-level, Necromancy* - **Casting time:** 1 action - **Range:** Self - **Components:** V, S - **Duration:** Concentration, up to 1 minute For the duration, your eyes become an inky void. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can take a [Magic](actions.md#Magic) action to target another creature but can't target a creature again if it has succeeded on a save against this casting of the spell. ## Asleep The target has the [Unconscious](conditions.md#Unconscious) condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake. ## Panicked The target has the [Frightened](conditions.md#Frightened) condition. On each of its turns, the [Frightened](conditions.md#Frightened) target must take the [Dash](actions.md#Dash) action and move away from you by the safest and shortest route available. If the target moves to a space at least 60 feet away from you where it can't see you, this effect ends. ## Sickened The target has the [Poisoned](conditions.md#Poisoned) condition. ## Summary **Classes**: [Bard](list-spells-classes-bard.md); [Bard](list-spells-classes-bard.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Warlock](list-spells-classes-warlock.md); [Warlock](list-spells-classes-warlock.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 270. Available in the Free Rules (2024)*