# Flaming Sphere
*2nd-level, Conjuration*
- **Casting time:** 1 action
- **Range:** 60 feet
- **Components:** V, S, a ball of wax
- **Duration:** Concentration, up to 1 minute
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking `2d6` Fire damage on a failed save or half as much damage on a successful one.
As a [Bonus Action](bonus-action-xphb.md), you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature's space, that creature makes the save against the sphere, and the sphere stops moving for the turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren't being worn or carried start [burning](burning-xphb.md) if touched by the sphere, and it sheds [Bright Light](bright-light-xphb.md) in a 20-foot radius and [Dim Light](dim-light-xphb.md) for an additional 20 feet.
**Using a Higher-Level Spell Slot.** The damage increases by `1d6` for each spell slot level above 2.
**Classes**: [Bard](list-spells-classes-bard.md); [Druid](list-spells-classes-druid.md); [Druid](list-spells-classes-druid.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md)
*Source: Player's Handbook (2024) p. 275. Available in the Free Rules (2024)*