# Hallow
*5th-level, Abjuration*
- **Casting time:** 24 hour
- **Range:** Touch
- **Components:** V, S, incense worth 1,000+ GP, which the spell consumes
- **Duration:** Until dispelled
You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects.
## Hallowed Ward
Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can't willingly enter the area, and any creature that is possessed by or that has the [Charmed](conditions.md#Charmed) or [Frightened](conditions.md#Frightened) condition from such creatures isn't possessed, [Charmed](conditions.md#Charmed), or [Frightened](conditions.md#Frightened) by them while in the area.
## Extra Effect
You bind an extra effect to the area from the list below:
- **Courage.** Creatures of any types you choose can't gain the [Frightened](conditions.md#Frightened) condition while in the area.
- **Darkness.** [Darkness](Assets/5ETools/rules/variant-rules/darkness-xphb.md) fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can't illuminate the area.
- **Daylight.** Bright light fills the area. Magical [Darkness](Assets/5ETools/rules/variant-rules/darkness-xphb.md) created by spells of a level lower than this spell can't extinguish the light.
- **Peaceful Rest.** [Dead](dead-xphb.md) bodies interred in the area can't be turned into Undead.
- **Extradimensional Interference.** Creatures of any types you choose can't enter or exit the area using teleportation or interplanar travel.
- **Fear.** Creatures of any types you choose have the [Frightened](conditions.md#Frightened) condition while in the area.
- **Resistance.** Creatures of any types you choose have [Resistance](Assets/5ETools/rules/variant-rules/resistance-xphb.md) to one damage type of your choice while in the area.
- **Silence.** No sound can emanate from within the area, and no sound can reach into it.
- **Tongues.** Creatures of any types you choose can communicate with any other creature in the area even if they don't share a common language.
- **Vulnerability.** Creatures of any types you choose have [Vulnerability](vulnerability-xphb.md) to one damage type of your choice while in the area.
## Summary
**Classes**: [Bard](list-spells-classes-bard.md); [Cleric](list-spells-classes-cleric.md); [Cleric](list-spells-classes-cleric.md)
*Source: Player's Handbook (2024) p. 283. Available in the Free Rules (2024)*