# Magic Weapon
*2nd-level, Transmutation*
- **Casting time:** 1 bonus
- **Range:** Touch
- **Components:** V, S
- **Duration:** 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
**Using a Higher-Level Spell Slot.** The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
**Classes**: [Bard](list-spells-classes-bard.md); [Paladin](list-spells-classes-paladin.md); [Paladin](list-spells-classes-paladin.md); [Ranger](list-spells-classes-ranger.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md); [Paladin (Oath of Glory)](list-spells-classes-paladin-xphb-oath-of-glory-xphb.md); [Cleric (War Domain)](list-spells-classes-cleric-xphb-war-domain-xphb.md)
*Source: Player's Handbook (2024) p. 295. Available in the Free Rules (2024)*