# Mind Sliver
*cantrip, Enchantment*
- **Casting time:** 1 action
- **Range:** 60 feet
- **Components:** V
- **Duration:** Instantaneous
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take `1d6` Psychic damage and subtract `1d4` from the next saving throw it makes before the end of your next turn.
**Cantrip Upgrade.** The damage increases by `1d6` when you reach levels 5 (`2d6`), 11 (`3d6`), and 17 (`4d6`).
**Classes**: [Sorcerer](list-spells-classes-sorcerer.md); [Warlock](list-spells-classes-warlock.md); [Wizard](list-spells-classes-wizard.md); [Sorcerer (Aberrant Sorcery)](list-spells-classes-sorcerer-xphb-aberrant-sorcery-xphb.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md)
*Source: Player's Handbook (2024) p. 298*