# Otiluke's Freezing Sphere
*6th-level, Evocation*
- **Casting time:** 1 action
- **Range:** 300 feet
- **Components:** V, S, a miniature crystal sphere
- **Duration:** Instantaneous
A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere. Each creature in that area makes a Constitution saving throw, taking `10d6` Cold damage on failed save or half as much damage on a successful one.
If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice and have the [Restrained](conditions.md#Restrained) condition. A trapped creature can take an action to make a Strength ([Athletics](skills.md#Athletics)) check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell's casting. If you do so, a globe about the size of a sling bullet, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.
**Using a Higher-Level Spell Slot.** The damage increases by `1d6` for each spell slot level above 6.
**Classes**: [Bard](list-spells-classes-bard.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Wizard (Evoker)](list-spells-classes-wizard-xphb-evoker-xphb.md)
*Source: Player's Handbook (2024) p. 302. Available in the Free Rules (2024)*