# Ray of Enfeeblement *2nd-level, Necromancy* - **Casting time:** 1 action - **Range:** 60 feet - **Components:** V, S - **Duration:** Concentration, up to 1 minute A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has [Disadvantage](disadvantage-xphb.md) on the next attack roll it makes until the start of your next turn. On a failed save, the target has [Disadvantage](disadvantage-xphb.md) on Strength-based [D20 Test](d20-test-xphb.md) for the duration. During that time, it also subtracts `1d8` from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success. **Classes**: [Bard](list-spells-classes-bard.md); [Warlock](list-spells-classes-warlock.md); [Warlock](list-spells-classes-warlock.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md) *Source: Player's Handbook (2024) p. 311. Available in the Free Rules (2024)*