# Ray of Sickness
*1st-level, Necromancy*
- **Casting time:** 1 action
- **Range:** 60 feet
- **Components:** V, S
- **Duration:** Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes `2d8` Poison damage and has the [Poisoned](conditions.md#Poisoned) condition until the end of your next turn.
**Using a Higher-Level Spell Slot.** The damage increases by `1d8` for each spell slot level above 1.
**Classes**: [Bard](list-spells-classes-bard.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Druid (Circle of the Land)](list-spells-classes-druid-xphb-circle-of-the-land-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md)
*Source: Player's Handbook (2024) p. 311. Available in the Free Rules (2024)*