# Summon Construct
*4th-level, Conjuration*

- **Casting time:** 1 action
- **Range:** 90 feet
- **Components:** V, S, a lockbox worth 400+ GP
- **Duration:** Concentration, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the [Construct Spirit](construct-spirit-xphb.md) stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when it drops to 0 [Hit Points](hit-points-xphb.md) or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your [Initiative](initiative-xphb.md) count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the [Dodge](actions.md#Dodge) action and uses its movement to avoid danger.
**Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block.
**Classes**: [Bard](list-spells-classes-bard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Sorcerer (Clockwork Sorcery)](list-spells-classes-sorcerer-xphb-clockwork-sorcery-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md)
*Source: Player's Handbook (2024) p. 324*