# Summon Fey *3rd-level, Conjuration* ![](summon-fey.webp#right) - **Casting time:** 1 action - **Range:** 90 feet - **Components:** V, S, a gilded flower worth 300+ GP - **Duration:** Concentration, up to 1 hour You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the [Fey Spirit](fey-spirit-xphb.md) stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 [Hit Points](hit-points-xphb.md) or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your [Initiative](initiative-xphb.md) count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the [Dodge](actions.md#Dodge) action and uses its movement to avoid danger. **Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block. **Classes**: [Bard](list-spells-classes-bard.md); [Druid](list-spells-classes-druid.md); [Ranger](list-spells-classes-ranger.md); [Warlock](list-spells-classes-warlock.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md); [Ranger (Fey Wanderer)](list-spells-classes-ranger-xphb-fey-wanderer-xphb.md); [Wizard (Illusionist)](list-spells-classes-wizard-xphb-illusionist-xphb.md) *Source: Player's Handbook (2024) p. 326*