# Sunbeam *6th-level, Evocation* - **Casting time:** 1 action - **Range:** Self - **Components:** V, S, a magnifying glass - **Duration:** Concentration, up to 1 minute You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes `6d8` Radiant damage and has the [Blinded](conditions.md#Blinded) condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a [Magic](actions.md#Magic) action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds [Bright Light](bright-light-xphb.md) in a 30-foot radius and [Dim Light](dim-light-xphb.md) for an additional 30 feet. This light is sunlight. **Classes**: [Bard](list-spells-classes-bard.md); [Cleric](list-spells-classes-cleric.md); [Druid](list-spells-classes-druid.md); [Druid](list-spells-classes-druid.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Wizard (Evoker)](list-spells-classes-wizard-xphb-evoker-xphb.md) *Source: Player's Handbook (2024) p. 329. Available in the Free Rules (2024)*