# Thunderwave
*1st-level, Evocation*
- **Casting time:** 1 action
- **Range:** Self (15-feet cube)
- **Components:** V, S
- **Duration:** Instantaneous
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes `2d8` Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
**Using a Higher-Level Spell Slot.** The damage increases by `1d8` for each spell slot level above 1.
**Classes**: [Bard](list-spells-classes-bard.md); [Bard](list-spells-classes-bard.md); [Druid](list-spells-classes-druid.md); [Druid](list-spells-classes-druid.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Druid (Circle of the Sea)](list-spells-classes-druid-xphb-circle-of-the-sea-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md); [Wizard (Evoker)](list-spells-classes-wizard-xphb-evoker-xphb.md)
*Source: Player's Handbook (2024) p. 334. Available in the Free Rules (2024)*