# Wall of Ice
*6th-level, Evocation*
- **Casting time:** 1 action
- **Range:** 120 feet
- **Components:** V, S, a piece of quartz
- **Duration:** Concentration, up to 10 minute
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side) and makes a Dexterity saving throw, taking `10d6` Cold damage on a failed save or half as much damage on a successful one.
The wall is an object that can be damaged and thus breached. It has AC 12 and 30 [Hit Points](hit-points-xphb.md) per 10-foot section, and it has [Immunity](immunity-xphb.md) to Cold, Poison, and Psychic damage and [Vulnerability](vulnerability-xphb.md) to Fire damage. Reducing a 10-foot section of wall to 0 [Hit Points](hit-points-xphb.md) destroys it and leaves behind a sheet of frigid air in the space the wall occupied.
A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw, taking `5d6` Cold damage on a failed save or half as much damage on a successful one.
**Using a Higher-Level Spell Slot.** The damage the wall deals when it appears increases by `2d6` and the damage from passing through the sheet of frigid air increases by `1d6` for each spell slot level above 6.
**Classes**: [Bard](list-spells-classes-bard.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Wizard (Evoker)](list-spells-classes-wizard-xphb-evoker-xphb.md)
*Source: Player's Handbook (2024) p. 339. Available in the Free Rules (2024)*