# Water Breathing
*3rd-level, Transmutation (ritual)*

- **Casting time:** 1 action unless cast as a ritual
- **Range:** 30 feet
- **Components:** V, S, a short reed
- **Duration:** 24 hour
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
**Classes**: [Bard](list-spells-classes-bard.md); [Druid](list-spells-classes-druid.md); [Druid](list-spells-classes-druid.md); [Ranger](list-spells-classes-ranger.md); [Ranger](list-spells-classes-ranger.md); [Sorcerer](list-spells-classes-sorcerer.md); [Sorcerer](list-spells-classes-sorcerer.md); [Wizard](list-spells-classes-wizard.md); [Wizard](list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](list-spells-classes-rogue-xphb-arcane-trickster-xphb.md); [Druid (Circle of the Sea)](list-spells-classes-druid-xphb-circle-of-the-sea-xphb.md); [Bard (College of Lore)](list-spells-classes-bard-xphb-college-of-lore-xphb.md); [Fighter (Eldritch Knight)](list-spells-classes-fighter-xphb-eldritch-knight-xphb.md)
*Source: Player's Handbook (2024) p. 340. Available in the Free Rules (2024)*