A drug is a substance that was complicated to manufacture, often secretive in nature, and similarly restricted in use under various local laws and ordinances in cities and nations found throughout the world.
#### Creation
Closely tied with the disciplines of alchemy and herbology, the manufacture of drugs had long and storied history across Valadur, tied to many influential clergies of various faiths.
Due to the fact that the creation of drugs was often a matter of extended experimentation, there are many varieties of drugs known by many names. Common reagents used to create drugs included various herbs, botanical saps, and secretions of various animal species.
#### Usage
Many drugs that caused mind-altering effects or prevented users from feeling extreme pain were legally used by clerics of various faiths. Some were even capable of wielding poisons in a manner that proved beneficial. Conversely, these same drugs were often used for ill-intent to incapacitate or otherwise gain control over an individual.
# List
###### Traveler's Dust
A deadly, addictive drug that causes users to "walk the crimson road". Tiny roseate crystals, each a little bigger than a grain of salt. Disolving a crystal in a user's eye leaves their sight with a red-hazed visa of breathtaking clarity. While striding the crimson road, all sorrows sink beyond recall, while all joys are raised like blazing stars. The larger the dose, the deeper the journey, said to embark the embiber on an adventure of their soul or astral form to the literal abyss where they lose their mind and soul.
###### Dreammist
A hallucinogenic drug derived from the rare Dreamfoil herb. When steeped in boiling water, it produces a tea that releases the Dreammist vapor. This vapor was considered highly addictive, and deadly if taken incorrectly. When inhaled it entranced the user with visions of profound beauty for a matter of minutes, and the imbiber would not be able to function. After the effects wear off, normal life would seem so boring, many would desire a second dose. A second dose within an hour of the first often proves fatal.
###### Vornduir
A powdered drug that is found across Valadur. When inhaled it provides a variety of effects ranging from very mild to severe, annoying, or even pleasureful. Made from a mixture of 'essences' of certain animals and select herbs. The primary effect of it is a lack of physiological response to the effects of cold, even in extreme cases.
###### Halfling Weed
Most often dried, chopped, and smoked. Causes extreme emotions to abate and induces near euphoric mellow-ness and, occasionally, a user will experience mild hallucinations. Side effects include increased appetite and red, puffy eyes.
###### Dream Flake
Thin slivers of a dried [[Fungus#Lunar Mycelium|Lunar Mycelium]]. When place between cheek and gum, it induces hallucinations and euphoria. When smoked, the user enters an extremely vivid waking dream, which can last for hours. Extended use blackens the teeth and make 'bad trips' more common. Addictive.
###### Wrymwood
Looks like a cinnamon stick but smells of fungus. Grind some up and put in a tea. When drunk, it provides a psychedelic trip for 1d4 hours (halved on a DC 15 con ST and doubled when failing by more than 5).
###### Sundrop
A bright yellow/orange liquid, naturally incandescent, as if it was a liquefied ray of sunshine (henceforth the name). Originally used as a magically synthesized antidepressant, Sundrop when consumed tricks the user into believing that they are happy, as it quite literally gives them ‘warm feelings’. Over usage may leave the user feeling withered between uses, as their dependency has rendered them unable to produce dopamine and serotonin. Over time users also commonly begin to build tolerances to Sundrop, requiring greater quantities to be consumed to maintain the effect. Overdosing on Sundrop causes feverish conditions, as the drug radiates through the users veins, ultimately burning them alive from the inside out.
###### Scurva
A vial filled with an irridesant liquid. When drunk it causes it user to see colors more vibrantly and lights to shimmer and become more liquid like. Also makes its user completely intoxicated.
###### Espiritu
A drug derived from a certain flower commonly used in holy rituals. When blessed, left to wither for at least three days, and then dehydrated completely and turned into a powder becomes a strange blessing all it's own. If smoked or snorted, this powder grants a single question answered by a Divine being. It also grants a strong feeling of peace and euphoria, as well as a strong sense of hunger.
###### Wandercaps
When you ingest these plain gray mushrooms, you fall into a deep trance. You experience vivid hallucinations, often nonsensical, but sometimes hinting about the events in the near future. The comedown is unpleasant.
###### Ember Berries
These faintly glowing black berries are used in coming-of-age rituals in a certain druidic sect. Drink a tea made from these, and you will become relaxed and calm. After a few minutes, flames begin cloaking your body - as long as you remain focused and calm, they cannot hurt you.
###### Terran Brandy
A brandy made out of the essence of dying fey. Gives +2 intelligence and restores 6 spell slots worth of slots (so either 6 1st levels, 1 6th level, etc.). May or may not invoke the wrath of an archfey. Only used by the most rich and powerful (and evil) archmages.
###### Weirdling Tea
A tea that shifts in color from orange to blue, when drank the user experiences the effect of a roll on the wild magic table.
###### Feywillow Fruit
Fruit from a tree in the Feywild. The more the user eats, the more they want to eat. It is not harmful in and of itself, just highly addictive. Heavy users are eventually drawn into the Feywild, leaving their friends and families behind, often without saying a word. Addiction 2, nature.
###### Funpowder
A magic/alchemic powder made by reclusive druids, funpowder changes the user's biologic gender for 1 hour for every ounce consumed. Usually consumed while diluted in water and/or in combination with a spiked drink.
###### Vladri
Arguably the strongest drug made in the Material Plane, vladri consists of [[Fungus#Shadowstalk|Shadowstalk]] dissolved in spider venom. It is sold by the Drow. When injected it causes euphoria and visions of eldritch horrors which may or may not be hallucinations. Lasts 1d4-1 (minimum of 1) hours. At the end of the duration, the target has a fulminating heart attack and dies (DC25 con save reduces it to 10d8 necrotic damage). It is used as a lethal injection, in order to cause a (physically) painless death. When drunk in small amounts it merely causes euphoria and hallucinations for 2d6 hours (DC20 con save for half), without putting your mind in direct contact with eldritch horrors or bursting the heart.
###### Mushroom Love
Made from the spoors of Myconids it gives those that inhale its vapors a feeling of connection and is highly addictive.
###### Dreamer’s Fancy
A dark, shimmering liquid extracted from a rare root. When imbibed, renders the drinker unconscious as it plunges their mind into a black void in which they have full control to shape and create whatever they wish. Those who drink from the same root can participate in this lucid dream together, and their creation can be returned to by drinking from this root again.
###### Forget Me Nots
These flowers grow in the wild, yellow in color. They can commonly be found in bright sunny climates. When consumed they apply a temporary new life. When consumed you believe you have a different life. If a lone wolf Assassin ate one he could very well believe he is a humble lumberjack with a small family in the countryside, at least for a couple of hours (1D4 hours)
###### Beholders Tears
A liquid applied to the eyes with a pipette that grants 30ft truesight for 1d4 hours. But also causes hallucinations ('Ok, the Ghost has gone down that corridor by the dancing Bugbear troupe... Remember to give them a tip as we go by’). Roll WIS save DC 20 or gain long-term madness extreme paranoia.
###### Redthyme
Also known as hate in a bottle or bone-hurting juice. A thoroughly nasty little potion brewed from a strange red weed, the eyes of a cat, thyme, willow sap, drippings from a cow's liver, and the moss from a human skull. A shot's worth of this will drove anyone into a psychotic, agonizing fugue where they will attack anyone they see. Survivors have described the experience as 'pure hell'. The taste is mild but unpleasant, like blood and lemon juice mixed together, but the flavor is easily masked with alcohol. Useful in assassinations, murders, and general evil.
###### Red Hive
When smoked you can speak with insects, other effects include reddened vision, euphoria, and a crawling on your skin like bees walking on it.
###### Warmroot
A small orange tinted root that on consumption, warms the body, a feeling very similar to being cozy in bed. All senses are slightly dulled. This was initially used for miners who worked in conditions of extreme cold, but was quickly discovered as highly addictive, warping the user into complete dependence on the drug. 3 Doses begins the addiction, with every week following a -1 being applied to all ability checks, stacks to five. They user does not have these effects for 2 hours after consumption.
###### Salja
Extracted from the hair-thin root endings of certain tundra grasses, Salja is a faintly bitter, dun paste. However, any food eaten shortly after or while also ingesting Salja becomes incredibly, irresistibly delicious. The drug itself is non-addictive. Instead, users become addicted to the taste of the food they ate Salja with.
###### Paladin's Placebo
A drug that when taken will satisfy any craving for any other drug the user is addicted to. Created by a former herbalist drug dealer that was coached by a paladin to quit their habit and change their life around. Ironically, the supply of the drug is tightly controlled by the Paladin order.