| | | | |---|---|---| |**Profession Rank**|**Skill Level Tree** (Extra Points per Skill check roll)|**Character Level Attained**| |**Novice**|1|1-4| |**Apprentice**|2|5-8| |**Journeyman**|3|9-12| |**Expert**|4|13-16| |**Master**|5|17-20| |**Ascension**|(Player gains Advantage on Skill Tree Rolls)|20| **Profession Training System** **Introduction:** In between quests and adventures, players have the opportunity to seek out NPCs who can train them further in various skills and professions during downtime activity. These skills can range from crafting and gathering to magical disciplines and more. **Finding Trainers:** Players can find trainers in towns, cities, or specialized training facilities. Trainers are skilled individuals willing to teach their expertise in exchange for a fee, a favor, or a quest completion. **Training Levels:** Each skill or profession has multiple training levels, ranging from **Novice** to **Master**. Players start as Novices and progress by completing tasks, quests, or challenges related to the chosen skill. If the plasyer has not learned a Novice skill, but can learn higher level skills, they must learn the skills in. order of the Skill Tree levels required _(ex., a_ **_level 5_** _player wants to improve in cooking, so they must first train for skills in_ **_Novice_**_, then afterward learn_ **_Apprentice_** _in the_ **_Labor Maestro_** _skill from the trainer_ **_NPC_**_)._ **Training Tasks:** To advance in a skill or profession, players must complete training tasks assigned by the trainers. These tasks could involve performing feats of skill, solving puzzles, or mastering practical challenges related to the chosen skill. **Advancement Rewards:** As players progress in their chosen skills, they gain access to new abilities, techniques, or benefits. Each skill provides unique advantages that can aid players in various aspects of their adventures. **Skill Benefits:** Here are some examples of skill categories and their associated benefits: - **Crafting Professions:** Enhance armor, weapons, and items with unique effects or bonuses. - **Gathering Skills:** Find rare resources, track creatures, and identify valuable herbs or minerals. - **Magical Disciplines:** Learn new spells, rituals, or magical abilities associated with the chosen school of magic. - **Performance Arts:** Entertain and inspire others through music, storytelling, or acting, granting bonuses to social interactions. - **Stealth and Skullduggery:** Develop stealth techniques, lock-picking abilities, and the capacity to blend into shadows. - **Outdoor Skills:** Navigate the wilderness, forage for food, and survive harsh environments. **Downtime Activities:** Players can engage in skill training during downtime, such as long rests, travel, or while staying in towns or cities. **Role-Playing Opportunities:** Utilize NPCs to provide background stories, lore, and role-playing opportunities related to each skill or profession. This adds depth and immersion to the world. **Customization:** Allow players to choose from a list of available skills or professions. You can introduce unique skills or adapt existing skills to fit your campaign's setting and theme. This expanded system provides players with a broader array of options for character development and role-playing interactions. It can help them feel more connected to the world and offer additional ways to engage with the campaign beyond combat and traditional adventuring. Wit this, they can become the polymath they always wanted to be. ————— **Leveling Professions** To level a profession, you will have to reach a certain character level within the level requirement range (ex. Character Level 1-4). Once a character has reached these requirements, they also level up once in the **Skill Level Tree.** In order to partake in whatever activity is associated with your chosen profession; For any professions that use recipes of any kind, the recipes will be provided by the **NPC** with a number that corresponds with your skill level. (Ex., the **DM** will reveal the **Skill Tree** level, but only grant **Skill Recipes** that match the **Skill Tree** level for the player.) As you increase your skill level, lower level recipes will become readily available, for a price. **Profession Ranks** When you first learn a profession, you will be an **Apprentice** of that profession, able to level it up to **Journeyman**. In order to level it further, you will need to learn higher profession **Skill Tree** ranks from your profession's respective trainer. ————— **Types of Professions** There are multiple ways to categorize professions in Classic, depending on how you are assessing the criteria for categorization. The main categories used by players are as follows. - Crafting professions — Using the materials obtained through gathering professions, will allow players to learn recipes and schematics that can create powerful equippable gear, consumables, and other usable gear. - Gathering professions — These professions are mainly used to gather items from the world, which will then be used to create items with the other professions. - "Other" professions — these professions do not fit into any other category and are either class-specific or cannot be leveled up as others can. - Primary professions — These professions take up a "primary" slot for players, of which only 2 can be learned at any single time on a character. In order to learn a new one, you will have to unlearn one of your current two. - Secondary professions — For "secondary" professions, there is no restriction on which ones you can learn. You can learn all of them, as they each have their own unique slot. - Service professions — these do not create a new item but instead will modify an existing item for a player or enhance their character. Unlike with the other professions, these require you to directly interact with a character, whether it is your own or somebody else. I have sorted the professions into their assigned categories, depending on their status as primary or secondary professions. ————— **List of all D&D professions, including descriptions, organized into categories:** _Adds a bonus to all checks per field in the_ **_Skill Level Tree_**_. This also stacks with your_ **_Proficiency Bonus_**_, and has a maximum of_ **_5_** _additional_ **_Skill Points_** _per roll._ **Handcrafter:** | | | |---|---| |**Alchemist**|_A practitioner of alchemy who can create potions, oils, and other magical substances. They are able to extract essences from plants and animals to create magical remedies._| |**Armorer**|_An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces. wear, and leather accessories. in battle._| |**Carpenter**|_A woodworker who can craft furniture, buildings, and other wooden items. They are skilled at carving and assembling wooden pieces to create functional items._| |**Jeweler**|_An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces._| |**Leatherworker**|_A skilled craftsman who can work with leather to create clothing, armor, and other items. They are able to create protective clothing, footwear, and leather accessories._| |**Mason**|_A stoneworker who can build structures, walls, and other stone-based items. They are skilled at cutting and shaping stone to create walls and buildings._| |**Smith**|_A blacksmith who can craft weapons, tools, and other metal-based items. They are able to craft metal weapons, tools, and decorative items such as candle holders._| |**Tailor**|_A seamstress who can create clothing, armor, and other cloth-based items. They are skilled at designing and sewing functional and decorative garments._| **Performer:** | | | |---|---| |**Actor**|_A performer who can act, impersonate, and deceive others. They are able to use mimicry and acting skills to take on various roles and personalities._| |**Artist**|_An individual who can paint, sculpt, or draw works of art. They are skilled at creating visual representations of people, places, and things._| |**Minstrel**|_An artisan who can craft jewelry and precious gems. They are experts in cutting, polishing, and setting gems and creating decorative pieces, wear, and leather accessories in battle._| |**Dancer**|_A performer who uses dance to tell stories and entertain others. They are skilled at using movement and expression to communicate and entertain._| |**Jester**|_A performer who uses humor and wit to entertain others. They are skilled at telling jokes and performing comedy routines to entertain crowds._| |**Musician**|_An individual who can play a musical instrument and create music. They are skilled at playing musical instruments and creating melodies to entertain or inspire._| |**Poet**|_A writer who creates poems and verse. They are able to create written works that convey emotion, tell stories, or inspire._| |**Singer**|_An individual who can sing and create songs. They are skilled at using their voice to create harmonies and melodies that entertain and inspire._| **Scholar:** | | | |---|---| |**Archivist**|_A librarian or record-keeper who can research and catalog information. They are skilled at gathering and organizing information for future reference._| |**Historian**|_An individual who studies and documents history. They are able to research and document past events and make connections to the present._| |**Linguist**|_An expert in languages and communication. They are able to understand and speak multiple languages and may be able to decipher ancient texts or decipher codes._| |**Mathematician**|_An individual who studies and uses mathematical principles. They are skilled at performing complex calculations and solving problems through logic._| |**Philosopher**|_An individual who studies and writes about philosophy and ethics. They are able to think critically about ethical issues and debate complex philosophical questions._| |**Scholar**|_An individual who studies and has knowledge in a specific field or subject. They are skilled at researching and acquiring knowledge in a particular field._| |**Scientist**|_An individual who studies and experiments with the natural world and its laws. They are able to perform experiments and create hypotheses based on observations and data analysis._| **Caretaker:** | | | |---|---| |**Apothecary**|_A pharmacist who creates and dispenses medicine. They are skilled at creating potions and remedies to treat ailments and conditions._| |**Chirurgeon**|_A physician or surgeon who performs medical procedures. They are able to treat injuries and perform surgical procedures to heal characters._| |**Healer**|_An individual who can use magic to heal injuries and illnesses. They are able to use magical abilities to heal wounds and cure diseases._| |**Herbalist**|_An individual who can use plants and herbs to create remedies and medicine. They are able to create natural remedies and treatments for ailments._| |**Nurse**|_An individual who cares for and treats patients. They are able to provide basic care and first aid to injured characters._| |**Veterinarian**|_A healer who specializes in caring for animals. They are able to treat and care for animals, such as horses or familiars._| **Tycoon:** | | | |---|---| |**Art Merchant**|_An individual who buys and sells artwork. They are skilled at appraising, buying, and selling fine art and other artistic creations._| |**Banker**|_An individual who manages and invests money for others. They are able to manage finances, make investments, and advise clients on financial matters._| |**Farmer**|_An individual who grows crops or raises animals for food or materials. They are skilled at managing crops, raising animals, and harvesting resources._| |**Merchant**|_An individual who buys and sells goods for profit. They are able to negotiate prices and trade goods to earn a profit._| |**Sailor**|_An individual who navigates and operates ships for trade and transportation. They are skilled at navigating the seas and transporting goods or passengers via ship._| |**Trader**|_An individual who buys and sells goods or services for profit. They are able to negotiate prices and trade goods to earn a profit._| **Warrior:** | | | |---|---| |**Guard**|_A member of a city or castle guard who maintains security and order. They are skilled at maintaining order, protecting people and upholding the law._| |**Knight**|_A mounted warrior who pledges allegiance to a lord or kingdom. They are skilled at fighting on horseback and are known for their chivalry and honor._| |**Mercenary**|_A soldier who fights for payment or reward. They are skilled at fighting in battles and are often hired by wealthy individuals or organizations._| |**Scout**|_An individual who gathers information and surveys terrain. They are skilled at reconnaissance and gathering information about the enemy._| |**Soldier**|_A member of an organized military force who fights in battles. They are skilled at fighting on the front lines of battles and following orders from superiors._| **Labor Maestro:** | | | |---|---| |**Cook**|_An individual who prepares food for others. They are skilled at cooking and preparing food for others to eat._| |**Laborer**|_An individual who performs physical labor for wages. They are able to perform manual labor, such as construction or digging._| |**Maid**|_An individual who cleans and maintains living spaces for others. They are skilled at cleaning and maintaining living spaces._| |**Messenger**|_An individual who carries messages or packages from one location to another. They are skilled at delivering messages or packages quickly and efficiently._| |**Servant**|_An individual who performs various tasks and duties for others. They are skilled at performing a variety of tasks, such as cleaning or cooking, for others._| **Innovator:** | | | |---|---| |**Architect**|_An individual who designs and oversees the construction of buildings and structures. They are skilled at designing and overseeing construction projects._| |**Engineer**|_An individual who designs and builds machines, engines, and other mechanical devices. They are skilled at designing and building complex machinery._| |**Mechanic**|_An individual who repairs and maintains mechanical devices and equipment. They are skilled at fixing and maintaining mechanical devices, such as weapons or vehicles._| |**Surveyor**|_An individual who measures and maps terrain and land features. They are skilled at mapping out terrain and providing information about land features._| |**Tinker**|_An inventor and craftsman who creates and repairs small mechanical devices. They are skilled at creating and repairing small gadgets and machines._| **Miscellaneous professions** **Seeker:** | | | |---|---| |**Bounty Hunter**|_An individual who tracks and captures fugitives for reward or payment. They are skilled at tracking down and capturing wanted criminals or fugitives._| |**Detective**|_An individual who investigates and solves crimes and mysteries. They are skilled at gathering evidence, interviewing suspects, and solving mysteries._| |**Explorer**|_An individual who travels to unknown or uncharted regions to discover new places and resources. They are skilled at navigating through uncharted territories and discovering new places and resources._| |**Fortune Teller**|_An individual who predicts future events through divination and fortune-telling methods. They are skilled at using divination methods, such as tarot cards or astrology, to predict future events._| |**Gambler**|_An individual who takes risks for potential rewards in games of chance or betting. They are skilled at playing games of chance or betting on the outcome of events._| |**Thief**|_An individual who steals from others for personal gain. They are skilled at picking locks, sneaking around undetected, and stealing valuable items._| **Rider:** | | | |---|---| |**Land, Sea, and Air, Mounts and Vehicles**|_A person who travels by means of creatures or vehicles. (If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.)_|