> [!infobox] > # ![[Zalfaria.png]] > | | | > |---|---| > | **Type** | Realm | > | **Government** | Monarchic Oligarchy | > | **Judicial** | Contract & Law | > | **Monarch** | [[King Alric Velmoran III]] | > | **Aliases** | - The Merchant's Dominion<br>- The Gilded Kingdom | # Overview Zalfaria is the beating heart of commerce and trade across the continent, a prosperous and diverse region where wealth dictates power. It is a land of bustling markets, sprawling trade routes, and a strong mercantile spirit. While it is ruled by a monarchy, true influence lies in the hands of the wealthy oligarchy—those who control trade, craftsmanship, and industry. Its capital, **Zalfari**, serves as the economic hub of the region, while towns and cities thrive on artisanal trades, resource exports, and powerful merchant guilds. Zalfaria lacks the militaristic discipline of Azmarinia or the exotic mystique of Kaldia, instead embracing a more pragmatic and opportunistic way of life. # Geography Zalfaria spans the majority of the main continent, split down the middle by the formidable **Stormspine Mountains**. These peaks create a natural divide, with trade routes and settlements strategically built around or through them. The region features fertile plains, temperate forests, and well-traveled roads connecting its many cities and towns. Rivers carve through the land, feeding into coastal trade hubs like **King’s Watch** and **Nuxvar**, while settlements such as **Kara’s Vale** and **Lockinge** serve as important waypoints for merchants and travelers. Despite its prosperity, Zalfaria is not without danger—bandits, Dusk Raven agents, and political power struggles often disrupt its stability. # Religion Religion in Zalfaria is varied and largely tied to the beliefs of the mercantile and crafting classes. Worship of deities related to trade, wealth, travel, and craftsmanship is common, with temples dedicated to gods of commerce and prosperity often doubling as banks or financial institutions. However, faith is often viewed as a tool for success rather than a guiding force in most citizens' lives. The Grand Circle, a powerful arcane organization, has a notable presence, influencing religious and mystical thought throughout the region. - [[Zegais]] - [[Ana]] - [[Isyn]] - [[Ezrasil]] # Achievements Zalfaria’s greatest achievements lie in its dominance over trade, innovation in craftsmanship, and mastery of economic influence. It is home to some of the finest artisans in the known world, producing legendary weapons, intricate jewelry, and groundbreaking alchemical advancements. The region is also known for its vast infrastructure, with well-maintained roads, shipping lanes, and trade hubs making it the most connected and logistically advanced region on the continent. Its ability to integrate magic into everyday industry, largely influenced by The Grand Circle, has led to unparalleled advancements in arcane-infused goods. # Politics While a monarchy rules in name, real power in Zalfaria rests in the hands of its oligarchy—an elite class of wealthy trade lords, guild leaders, and merchant princes. The **Guild Masons**, one of the most powerful trade organizations in the region, hold immense sway over policy and governance. Political maneuvering is common, with backroom deals, economic leverage, and strategic alliances shaping the region’s leadership more than any king’s decree. With the Dusk Ravens infiltrating key areas of influence, shadowy dealings and corruption have become an increasingly dangerous undercurrent in Zalfarian politics. #### Oligarchy - [[Lord Callum Draeven]] - The Banking Titan - [[Lady Isolde Mercier]] - The Trade Empress - [[Magus Eldrin Faelthorne]] - The Arcane Broker - [[Guildmaster Rhogar Blackvein]] - The Forge Baron - [[Countess Evelyne Vaust]] - Mistress of Shadows # Economics Zalfaria thrives on trade, acting as the central market for goods from Azmarinia, Kaldia, and beyond. It exports high-quality craftsmanship, magical items, textiles, and rare materials while importing exotic spices, rare beasts, and unique wares from foreign lands. Merchant guilds, trade caravans, and seafaring vessels dominate the landscape, ensuring that Zalfaria remains an economic powerhouse. Coin is king here, and success is measured by wealth and influence rather than birthright or honor. However, this reliance on commerce also makes the region vulnerable to economic manipulation and organized crime. # Social Structure Zalfaria's society is heavily stratified by wealth. While it is possible for anyone to rise through the ranks, success is dictated by business acumen, connections, and resources rather than noble blood. Social mobility is possible but difficult, and those without financial power often struggle to secure influence. Despite this, Zalfaria is a relatively open society compared to the rigid structures of Azmarinia or the isolation of Kaldia, embracing a mix of cultures and races due to its trade connections. Guilds and organizations often serve as surrogate families, providing protection and opportunities to those willing to work within the system.