> [!infobox]
> # The Southern Reach
> ![[Beachmarsh.jpg]]<span style="display:block;text-align:center;">[[Beachmarsh.jpg|Show to Players]]</span>
> ###### Information
> | | |
> |---|---|
> |**Region**| [[Zalfaria]] |
> |**Mayor**| [[Eldrin “Black-Eel” Voss]] |
# Overview
Perched at the **southernmost tip of the continent**, **Beachmarsh** is a humid, fog-laden settlement flanked by two sprawling **marshlands**. The town itself is built on a mixture of **solid ground, elevated walkways, and stilted structures**, adapted to the unpredictable flooding of the swamps. Though it may seem uninviting to outsiders, Beachmarsh thrives as a vital **crossroads for smugglers, traders, and travelers** looking to avoid the heavily taxed northern ports.
Despite its reputation for harboring **pirates, recluses, and outcasts**, Beachmarsh is a town of **deep traditions, expert survivalists, and secretive commerce**.
# Geography & Layout
- **The Marsh of Wailing Reeds (West Marsh)** – A thick, foggy swamp known for its eerie, wind-blown reeds that produce a haunting wail. Home to reclusive swamp-dwellers, venomous creatures, and rumored ghost lights.
- **The Blackroot Fen (East Marsh)** – A darker, muddier wetland filled with ancient mangroves and deep bogs. This marsh is notorious for swallowing entire structures and hiding illicit hideouts.
- **The Drowned Docks** – A constantly shifting collection of piers and floating docks where traders, smugglers, and fishermen do business.
- **The Tidewood Walks** – Wooden walkways crisscrossing the town, keeping pedestrians above the marshy ground.
- **The Marshgate Ruins** – The remnants of an ancient stone fort, half-sunken into the swamp. Some say it hides lost treasure; others believe it’s cursed.
# Industry & Economy
Beachmarsh survives on a mix of **fishing, foraging, and underground trade**. Its **strategic location** between land and sea makes it a haven for those looking to conduct business away from prying eyes.
- **Fishing & Swamp Foraging** – The town produces exotic fish, shellfish, and marsh ingredients used in potent tonics, poisons, and remedies.
- **Black Market Trade** – Many smugglers and fence merchants call Beachmarsh home, dealing in goods deemed illegal or heavily taxed elsewhere.
- **Ship Repairs & Salvage** – Skilled shipwrights use driftwood, swamp trees, and scavenged ship parts to maintain vessels at a fraction of the cost of major ports.
- **Bog Brewing & Alchemy** – Local apothecaries and swamp druids create powerful potions, hallucinogens, and unique alcoholic brews from rare swamp flora.
# Culture & Traditions
- **The Swamp Lantern Festival** – On foggy nights, locals light floating lanterns to navigate the town, honor lost souls, and confuse hostile spirits said to dwell in the marshes.
- **The Smuggler’s Oath** – A whispered code of loyalty among traders and seafarers who rely on Beachmarsh’s secrecy and protection. Breaking the oath results in exile—or worse.
- **The Bog Trials** – A coming-of-age ritual where youths must navigate the **Blackroot Fen** alone and return with a rare herb, creature, or artifact.
# Government & Leadership
Beachmarsh follows a **loose council rule**, with power split between various influential figures rather than a single governing body.
- **Eldrin “Black-Eel” Voss** – The closest thing Beachmarsh has to a mayor, Voss is a former smuggler who oversees trade deals and keeps order among the town’s more unruly residents.
- **Hara the Fenwitch** – A mysterious healer and alchemist, rumored to be far older than she looks. Some claim she communes with spirits to guide Beachmarsh’s fate.
- **Dagger Jack Varyn** – A local enforcer and feared duelist who ensures that the Smuggler’s Oath is upheld. He has no patience for betrayers.
- **Mara Tidescour** – A shipwright and salvage master, responsible for maintaining Beachmarsh’s hidden drydocks and ship repair trade.
# Notable Locations
- **The Sunken Shanty** – A half-submerged tavern known for its potent **Bogbrew Rum** and clientele of pirates, sailors, and outlaws.
- **The Hollow Mast** – A hidden auction house where rare and illicit goods are bought and sold.
- **The Swamp Chapel** – A crumbling temple dedicated to **Nixzotl, the Dreamer**, where sailors and swamp folk seek visions before long journeys.
- **The Black Market Piers** – A lawless dock where no questions are asked—so long as the coin is good.
- **The Bone Row** – A desolate stretch of swamp where criminals and oathbreakers are left to sink into the mire.