> [!infobox]
> # ![[Vauldir Stormspine.png]]<span style="display:block;text-align:center;">[[Vauldir Stormspine.png|Show to Players]]</span>
> ###### Bio
> | | |
> |---|---|
> | **Aliases** | The Great Storm, Father of the Mountain |
> | **Species** | Goliath |
> | **Gender** | Masculine |
> | **Sexuality** | Straight |
> | **Age** | 64 |
> ###### Information
> | | |
> |---|---|
> | **Owner** | [[The Stormspine Mountains]] |
> | **Location** | [[The Stormspine Mountains]] |
> | **Occupation** | King |
> | **Organization** | - |
> | **Religion** | - |
# Appearance
King Vauldir is an imposing figure even by Goliath standards, standing nearly eight feet tall with the weathered, granite-like skin characteristic of his mountain-dwelling people. His olive-green complexion is marked with darker natural patterns that resemble the veining in stone, while his piercing yellow eyes burn with the intensity of one who has endured great loss and emerged stronger. A magnificent white beard flows from his scarred jaw, speaking to both his age and the wisdom earned through hardship. Small, curved horns emerge from his temples, and his pointed ears are adorned with simple but significant golden rings marking his royal status. He wears intricately crafted armor of dark leather and bronze, decorated with swirling patterns that echo ancient Goliath traditions. Every piece of his regalia, from the ornate pauldrons to the ceremonial bracers, speaks to the dignity of his office despite years of exile.
# Personality
Vauldir embodies the stoic strength expected of Goliath leadership while carrying the profound weight of a father's grief and a king's responsibility. He speaks with measured authority, choosing his words carefully and meaning every syllable. Years in exile have tempered his natural Goliath directness with strategic patience—he has learned when to act and when to wait. Despite his regal bearing, he connects genuinely with his people's struggles and never asks of others what he wouldn't do himself. The recent revelation of his daughter's survival has awakened a paternal warmth that he struggles to express after decades of believing her dead. He carries guilt over failing to protect his family and people, driving him to make decisions that prioritize their safety above all else, sometimes including his own well-being.
> [!scratch]
> ## Quirks & Mannerisms
> - Touches his ceremonial hammer's head when making important decisions, as if drawing strength from ancestral spirits
> - His voice carries an unusual resonance that makes even whispered words audible across a room
> - Unconsciously adjusts his golden ear rings when deep in thought or remembering the past
> - Has a habit of studying people's hands, believing they reveal character and intentions
> - Stands with feet planted wide and arms crossed when listening, giving his full attention to speakers
>
> ## Background
> Vauldir has ruled the Stormspine tribe for over three decades, leading them through prosperity and hardship with equal determination. Twenty years ago, during his absence at the Stone Summit Moot, House Duskbane orchestrated the theft of his infant daughter Paeshance and the occupation of Kael Dravak. Believing his daughter dead and his people scattered, he led the survivors into exile while planning for eventual reclamation of their ancestral home. The recent successful siege has restored both his kingdom and his family, though he struggles with twenty years of lost time with his daughter.
>
> ## Motivations & Goals
> - To rebuild the Stormspine tribe's strength and restore their cultural traditions
> - To protect his people from future threats, particularly House Duskbane and their allies
> - To reconnect with his daughter Paeshance and guide her in understanding her true heritage
> - To ensure the ancient responsibilities of his bloodline regarding the mountain's secrets are fulfilled
> - To forge alliances that will prevent his people from ever being displaced again
>
> ## Connections
> - Father to Paeshance, though she's only recently learned this truth
> - Allied with the party who helped reclaim Kael Dravak
> - Has ancient royal connections with other Goliath tribes throughout the mountain ranges
> - Maintains complicated relationships with various factions aware of the Prismatic Convergence
> - Bears ancestral responsibility for secrets hidden beneath Kael Dravak
>
> ## Secrets
> - Knows more about the Prismatic Shard beneath Kael Dravak than he's revealed to anyone
> - Has been in contact with other Goliath kings about the growing threats to their ancient duties
> - Suspects that House Duskbane's interest in his daughter goes beyond simple leverage
> - Carries guilt about a choice he made during the original attack that he believes cost lives
> - Possesses ancient knowledge about the connection between Goliath bloodlines and the mountain's power
>
> ## Voice Guide
> Vauldir speaks with the deep, resonant authority of mountain stone itself. His words are deliberate and impactful, rarely wasted on small talk. He uses formal speech patterns that reflect his royal status but adapts to common language when speaking with his people. When addressing his daughter, his voice softens noticeably, though he struggles with emotional expression after decades of suppressed grief. He punctuates important statements with Goliath proverbs and often references the mountain, ancestors, and stone in his metaphors.
> [!scratch]- DM Notes
> Text
>
> ```statblock
> name: King Vauldir Stormspine, Goliath Chieftain
> size: Medium
> type: humanoid
> subtype: goliath
> alignment: lawful neutral
> ac: 16
> hp: 102
> hit_dice: 12d8 + 48
> speed: 30 ft.
> stats: [19, 14, 18, 11, 14, 12]
> saves:
> - str: 7
> - con: 7
> - wis: 5
>skillsaves:
> - athletics: 7
> - intimidation: 4
> - perception: 5
> - survival: 5
>damage_resistances: cold
>senses: passive Perception 15
>languages: Common, Giant
>cr: 5
>traits:
> - name: Stone's Endurance
> desc: "When Vauldir takes damage, he can use his reaction to roll a d12. Add his Constitution modifier to the number rolled and reduce the damage by that total. After using this trait, Thokk can't use it again until he finishes a short or long rest."
> - name: Mountain Born
> desc: "Vauldir is acclimated to high altitude, including elevations above 20,000 feet. He is also naturally adapted to cold climates."
> - name: Brute
> desc: "A melee weapon deals one extra die of its damage when Vauldir hits with it (included in the attack)."
> - name: Leadership
> desc: "For 1 minute, Vauldir can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Vauldir. A creature can benefit from only one Leadership die at a time. This effect ends if Vauldir is incapacitated."
>actions:
> - name: Multiattack
> desc: "Vauldir makes three melee attacks."
> - name: Warhammer
> desc: "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage, or 13 (2d10 + 2) bludgeoning damage if used with two hands."
> - name: Spear
> desc: "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 11 (2d8 + 2) piercing damage if used with two hands to make a melee attack."
> - name: Rock
> desc: "Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage."
>reactions:
> - name: Stone's Retribution
> desc: "When a creature within 5 feet of Thokk hits or misses him with a melee attack, Vauldir can make a warhammer attack against that creature."
>```
> [!scratch]- Inventory
> - Text
> -
>```dataview
>TABLE WITHOUT ID
>file.link AS Name, type AS Type, subtype AS Subtype, owner AS Owner
>WHERE contains(tags, "Item") AND owner = this.file.name
>SORT type
>```
---