![[Fists of the Quiver.png|300]]
> [!quote] Motto
> Strike true, judge justly.
### Overview
The **Fists of the Quiver** are a militant order devoted to [[Zigor]], a deity revered for unwavering justice and order. Their presence is widespread across cities, borderlands, and frontier settlements, where they are often sought to mediate disputes, deliver verdicts, and root out corruption. While some view them as righteous protectors, others consider their methods overly zealous and their justice uncomfortably absolute.
### Symbolism
The order's emblem depicts **Zigor’s hand redirecting an arrow**, symbolizing judgment tempered by guidance. This symbol is prominently displayed on banners, armor, and personal tokens worn by members. The colors of their order—**deep bronze**, **iron gray**, and **scarlet red**—represent strength, unwavering resolve, and the blood price of justice.
### Ranks
The Fists of the Quiver operate under a strict hierarchy:
- **Fists** — The rank-and-file enforcers, dedicated to upholding the order’s tenets. Fists are often sent to investigate disputes, assist in legal matters, or provide martial support to local officials.
- **Arrows** — Elite interrogators trained in investigation, subterfuge, and psychological manipulation. Arrows are dispatched for high-stakes cases involving organized crime, political intrigue, or suspected corruption. The act of deploying an Arrow is known as "**Firing an arrow of judgment.**"
- **The Bowstring** — A council of veteran leaders responsible for strategy, resource allocation, and major judicial decisions.
- **The Bow** — The highest-ranking member and ultimate arbiter of the order’s decisions. Their identity is often secret, known only to the Bowstring.
### Philosophy
The Fists of the Quiver believe in absolute truth and unwavering justice. Their doctrine, known as the **Twelve Strings of Judgment**, teaches that mercy must only be shown when repentance is proven. Members are expected to:
- Deliver judgment without bias.
- Protect the innocent, regardless of status or wealth.
- Root out deception and corruption wherever it festers.
### Traditions
- **The Drawing** — A ceremonial process in which a newly promoted Arrow selects their signature weapon, often a uniquely crafted bow or blade symbolizing precision and control.
- **The Quiver's Walk** — A pilgrimage undertaken by devoted Fists, traveling between major cities to study disputes and gain wisdom.
- **The Split Shaft** — A rare punishment for Fists or Arrows who betray the order. The guilty are exiled, their arrow emblem symbolically split in two to represent their fractured oath.
### Reputation
The Fists of the Quiver are respected yet feared, especially by those in power. Some rulers enlist their aid to expose corruption, while others view them as dangerous zealots who overstep their authority.
- The **Wayfinders** hold a respectful rivalry with the Fists, admiring their discipline but condemning their inflexible nature.
- The **Dusk Ravens** actively avoid the Fists due to their relentless pursuit of criminal organizations.
- The **Guildmasons** frequently seek the Fists’ assistance when disputes arise among trade routes or merchants.
### Known Arrows and Fists
- [[Arrow Vaelin Coldhand]] — A legendary interrogator whose cold demeanor and sharp intuition have unearthed countless conspiracies.
- [[Fist Maren Windhearth]] — Known for her diplomatic skills, Maren frequently brokers peace in volatile regions.
- [[The Iron Arrow]] — An infamous and brutal Arrow whose identity is hidden behind an iron mask. Their reputation alone is enough to make criminals surrender.
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